World coordinates v local coordinates

I’m following the course ‘Complete C# Unity Game Developer 3D’, module 75 ‘Start Moving Our Player’ and I have hit a snag. The grouped ‘Player Rig’ with the camera and the player ship together, have the x axis forward and backwards on the map, the player ship doesn’t show a 0, 0, 0 for local position in the group, it shows a similar position to the camera and the group, so when I add a number to the x axis in the script, it flies forward away from the camera.
I know I have done something wrong, perhaps in the relationship of the group, I just can’t figure it out.
The image shows the coordinates of the player ship in the group, and the world orientation.

@Nina This was not tagged correctly but relates to the Unity 3D course, I appreciate the student may have moved on from this now but can you post a response to this please :slight_smile:

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