Nothing but irritation today.
First I tried to link a camera angle to the pressure plate press but that was jarring and quickly became annoying so it isn’t good for something you want the player to tinker with. Also, how do I trigger the platforms every time but the camera only once? I wasn’t sure so I ditched that idea for now.
Next, I tried to make the button sink slightly after you step on it but before the platforms move. I used the timeline node and the lerp relative transform node but never got it working, just blueprint compile errors. I did make some nice tweaks to the level that I’d like to save, however…
Failed to save to ThirdPersonMap.umap
You cannot unload a level you are editing.
…prevents me from saving or even loading a different level. I checked for an extra running instance but nope. Unreal’s forum suggests this is a bug in 5.
Since I was comfortable remaking the edit I stopped trying to save and restarted Unreal. I lost nothing. I have no idea what the hangup was. Who knows. Maybe you do.
In GearsOfWar (and so many others) they call your attention to a focal point by letting the player press a button to auto-aim their camera briefly. I think I’d need some version of that for the pressure plate. Will this class teach taking brief control of the player’s actual camera?