I thought I was being clever and I took those floating platforms, keyframed them at the end of the timeline as stairs, pulled them all up and keyframed them at the beginning.

So now why are they popping into the sky when I step on the trigger?
@David_Barlow_Davido0 had a good post about this…
Are my settings correct?
Then I realized I’d left my platforms down. It wasn’t a question of why were they popping up, it was of why were they not up to begin with.

Next lesson is to set up a puzzle. So rather than a trigger box, I need an interface. hmm.
Okay, what if you have to push one of those boxes up the ramp? The key is making the physics boxes “Generate Overlap Events”.
Step off the button and the platforms raise back up. That should be perfect!
- Now I need the camera to show the puzzle solving…
- It would be very cool if the button lowered before it triggered…

