Actors That Move Return To Initial Position After Sequence Played

All my rocks return to their original position after the sequence has played. Restore state is ticked off so unsure what is happening. They should be behind a wall where the player cannot see.

Solution: https://docs.unrealengine.com/en-US/AnimatingObjects/Sequencer/HowTo/WhenFinished/index.html

Make sure any tracks you want to keep their sequencer changes, have When Finished property set to Keep State.

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