So, I have a scene in a forest area, and a separate scene which is inside a building. I have a quest that starts in the forest, but once it is obtained, it needs to change the dialogue of a character who is in the separate scene. I tried changing the entire prefab’s dialogue, but I was unable to get that to stick. Is there any way I could make a cross-scene reference?
I looked online and found other people wanting to make cross-scene references, and they were all told to use DontDestroyOnLoad, but I just don’t know how I could implement that using the dialogue triggers we have here.
Any help would be appreciated. Thanks!!