i’m working in Unity 2021.3.2f1 and i’m having this weird bug-when i press play and hit my space bar it Either lets me do it a few times but gives very little thrust or gives me only one time and gives a powerful thrust- i kept the Debug.log and that is keep counting when i hit space.
the numbers of my mass are 1 and my mainThrust is 1000 just like in the video.
the rotation seem to work differently too and give me just a small sharp tilt
adding my code so you could see-
public class Movement : MonoBehaviour
{
[SerializeField] float mainThrust = 100f;
Rigidbody rb;
// Start is called before the first frame update
void Start()
{
rb = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
ProcessThrust();
ProcessRotation();
}
void ProcessThrust()
{
if (Input.GetKeyDown(KeyCode.Space))
{
Debug.Log("Thrust");
rb.AddRelativeForce(Vector3.up * mainThrust * Time.deltaTime);
}
}
void ProcessRotation()
{
if (Input.GetKeyDown(KeyCode.A))
{
// Debug.Log("Rotate Left");
transform.Rotate(Vector3.forward);
}
else if (Input.GetKeyDown(KeyCode.D))
{
// Debug.Log("Rotate Right");
transform.Rotate(-Vector3.forward);
}
}
}