Wind Issue - Be sure to divide UV by 100, not divide 100 by UV


I just wanted to point out a mistake I made that caused crazy results that others might have too. When setting up the Divide component, I didn’t pay attention to which value was A and which value was B. This caused my shader to be dividing 100 by the UV result rather than dividing the UV result by 100. At first I couldn’t even find where the plane went because it causes such chaos. Anyway, I was so used to us using Multiplication or Addition where A/B doesn’t matter that I had no clue what was going on at first.

I hope this helps!


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