Hey all. Just a quick share. I spent a fair while following this video because I followed all the steps in order but they didn’t work for my setup (in title).
Spacewar is Win32 project and my VS2022 had defaulted to x64.
Hopefully I am correct in saying that (as after doing all the steps regarding DirectX SDK (or I actually used Windows SDK NOT DirectXSDK). So after all I just clicked “Win32” in the drop down above the coding window. Now it is Build=Success
To clarify, I don’t think it was needed at all for me to do the DirectX SDK (I did Windows SDK instead). Nor did I need to do any ‘Linking’ in the config settings. I only needed to change it to Win32 and build was then ok.