Wierd teleportation

Cube moves on client and not on server, so client can move through it and this is predictable behaviour. Wierd staff begins if client steps on top of the space where cube located on server. Clien teleports to the cube and moves with it but only on it’s side (server see nothing unusual)

I thing this is about colision simplification for character. There is some sort of attaching happens to make real time collision less expensive in terms of performance.

Privacy & Terms