Why we use 1D Blend tree in free look player movement insted of 2D

hello Why we use 1D Blend tree in free look player movement instead of 2D like the targeting state ? is there a reason for it ?

Because the ‘freelook’ blend is only on 1 dimension. It’s blending between Idle and Running. The targeting state blends in 2 dimensions: forward and back, and left and right

why we dont make freelook blend with 2 diemsion ?

What other dimension would you like to blend it with? The freelook state is set up to move around, so it goes between idle and running. Nothing else.

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