Why not use physics for all things as recommended earlier?

For the thrusting we use RigidBody.AddRelativeForce(Vector3) instead of Transform.translate or anything or the sort. Why exactly do we use Transform.Rotate(Vector3) instead of Rigidbody.AddRelativeTorque(Vector3)? I thought we were recommended to use physics for everything.

Hi,

Welcome to our community! :slight_smile:

In many cases, there are multiple ways to make something work in Unity. Since this course caters to beginners, Rick wanted to start with the most important component: Transform.

If you are already familiar with Unity and/or coding, please feel free to replace Rick’s code with yours in your project.


See also:

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