Why game object?

Why did we made it a game object in "gameobject laser = ". Why not let it be a prefab?

 private void Fire()
        if (Input.GetButtonDown("Fire1"))
           GameObject laser = Instantiate(laserPrefab, transform.position, Quaternion.identity) as GameObject;
            laser.GetComponent<Rigidbody2D>().velocity = new Vector2(0, projectileSpeed);

Hi Prajaney,

The Instantiate method doesn’t create a prefab but a game object in the scene. We need the laser variable to be able to access the instantiated object.

Did this clear it up for you?

yes, thank you very much :slightly_smiling_face: :slightly_smiling_face:

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