If the yellow print messages are only run on the client, why does the listen server game instance show them too? Is this just a debug message thing?
Thanks!!
If the yellow print messages are only run on the client, why does the listen server game instance show them too? Is this just a debug message thing?
Thanks!!
Hi and welcome to the community.
The server window is actually also a client. One client hosts a listen server that is connected to by the other and even the client server window connects to the server.
ah of course, that makes sense! Thank you!!
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