Why do the client-only print messages appear on the server game window?

If the yellow print messages are only run on the client, why does the listen server game instance show them too? Is this just a debug message thing?


Hi and welcome to the community.

The server window is actually also a client. One client hosts a listen server that is connected to by the other and even the client server window connects to the server.

ah of course, that makes sense! Thank you!!

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