It just seems weird to me, because if I wanted to do something like that I’d do it using the script I created for my Block game object, since it all relates to it.
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We follow the single responsibility principle, which is one of the main principles of object-oriented programming. A block is a block. It does not handle level related things. For this reason, we created the Level script. And for reasons of organisation, we assigned it to a new game object. This way, we can destroy our blocks without affecting anything crucial in our game play.
Does that make sense?
Oh, alright, that does make sense. Thanks for answering my question.
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