Which is Better: Changing the Pixels Per Unit on the Sprite, or the X and Y Scale on the GameObject?
I understand how Rick changed the Pixels Per Unit to make the Trophy bigger, however I was wondering if there is an advantage to doing it this way, rather than changing the X and Y Scale on the Trophy GameObject in the Hierarchy (which also keeps the distance between the Top and the Base correct)?
I tried doing it both ways, and comparing a screen print of each way, and I couldn’t see a difference in how they look. So, I was wondering if there is a performance difference (which might be important when using a lot of assets).
Thank you,
Jim