Where Grant's Udemy course took me - my Blender journey so far

Hi everyone, I’m MrDeskj from Italy.
I wanted to take a moment to share my Blender journey, which started from scratch with Grant’s Udemy course “Complete Blender Creator: 3D Modelling (Compatible with 4.3)”.

Unfortunately, I don’t have much free time because of my full-time job, so I had to take it slowly between lectures.
I downloaded Blender on March 21, 2025, and started right away with the very first lecture.

On April 5, 2025, I moved on to the Modular Dungeon lecture.

Then came the Low Poly Dino Scene on April 10, 2025.

After that, the UV Mapping lecture on April 16, 2025.

Now, my main goal when learning Blender was to create my own Lara Croft model and make renders with her. I’ve been a huge Tomb Raider fan since childhood

So from this point, I paused the course because my stubborn self decided I already had all the basics I needed to start my own project (not really, but I was dying to try :sweat_smile:).

On April 18, 2025, based on what I’d learned so far, I drew a sketch and blocked out some basic topology with a diffuse map (painted in Photoshop). This is all I have left from that attempt.

The result was atrocious… for obvious reasons. So I took a break and tried again on May 1, 2025.

Over the following months, I worked really hard on her, especially on the face, which was a nightmare. I wanted her to feel 100% mine, so I modeled everything and created all the maps from scratch, learning by willpower, persistence and pure luck.
I finally considered her finished on September 2, 2025.

At that point, I realized I had no idea how to animate her.
So I took a deep breath and went back to finish the remaining lectures of the course. On September 12, 2025, I created the armature for Mr. Blob Man to understand the basics.

After a couple of YouTube tutorials on meta-rigs, I finally managed to make her fully rigged and animated on September 28, 2025.

Since my favorite Tomb Raider game is TR2 (1997), I wanted to pay homage to it by creating my first full scene.
After some tries and a lot of luck, I published my first render on September 30, 2025.

Then I created my second scene, again inspired by the Venice levels from TR2, published on October 3, 2025.

And finally, just yesterday (November 3, 2025), I published my third scene, this time depicting the Rome level from Tomb Raider Chronicles (2000).

This is just the beginning and even though I’ve learned so much already, there’s still a long road ahead; my Blender bucket list is still huge and my desire to improve grows every day.

And all of this is just to say thank you deeply, because your course is what started it all and made a long-time dream come true.
I literally learned Blender from scratch through your guidance, and I’m truly grateful to have landed in such good hands.
Thank you to Grant and to everyone and their passion for making all of this possible.

Francesco

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Brilliant to make such good results principally from the Beginner course.

I suspect you were already good at 2d art.

The topology is great. It sounds like you went the traditional route and modelled her (properly) rather than the most common modern way of sculpting. This will IMO stand you in very good stead. Especially as you seem to have understood topology.

@Grant_Abbitt

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This is just awesome… :heart_eyes: I wanted to commend you on your freestyling with the floor of the dungeon section - and then the rest happened! :face_with_spiral_eyes: Great work! Hope to see more of you - and how you do it - in the future.

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(love the coloring and black’ish TV set of your blob man btw ^^)

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Thank you a lot! Extremely appreciated!

Yes, i modeled everything directly cause i’m very not good at sculpting yet :sweat_smile: And went back and forth between Blender and Photoshop for the textures (yes i love digital paint, that’s reason it came pretty natural to me to use this approach, even though I do aknowledge it is not the right one).

So learning to sculpt is definetely in my bucket list! Among with Substance Painter that i didn’t even know existed.

This is her face diffuse map (the original is 4kx8k px). I went super in detail so i even used 1px brushes for some details. Plus i didn’t want her to look realistic, but rather stylized, so I went for painting everything by hand!

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Thank you a lot, that’s very kind and supportive :face_holding_back_tears:

Here are some screenshots from Blender, unfortunately I had to show them for everything I did because i’ve been accused of “ai flop”. People really think you prompt a random description and you come up with these, somehow.

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I don’t know if this is the right place, so I apologize in advance.

This is the new render from today ^^

I know i’m kinda monothematic, but i still need some time to get out of my Lara Croft arc :joy:

At least I’m improving the model every time (re-rigged some parts and added keyshapes on knees, elbows, wrists and hips - tweaked her mouth and jaw too)

Oh and above all, my first fluid simulation!

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It’s looking great. Honestly, having a theme or project you’re really interested in is probably the best motivation to do work. And spending more time doing and tweaking is how you improve!

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Yes right place it is fine.

Great to see more uses of the model and adding new Blender capabilities too. Lovely water droplets.

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This is so inspiring, I hope to be this good someday :open_mouth: I love the chunky grid look on the dungeon tiles too by the way, it looks like a tabletop game that was clever!

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Thank you a lot, that’s very sweet and inspiring to myself actually! :pleading_face:

I’m still trying to improve the model and working on variants for future renders. This was a test render from yesterday, i remodelled the inside of the mouth, rigged the lips better and improved the skin shader), the goal is something set on the Tibetan mountains from Tomb Raider 2 (1997) :joy:

It was my favourite level as a kid!

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Quarter of a century later she is looking better than she ever did back then! :grin:

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That’s 100% pro work on the Lara stuff.

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Thank you a lot for all the feedback, I feel extremely grateful for that :face_holding_back_tears:
Today I posted my last render, this time the Barkhang Monastery on the Tibetan mountains from Tomb Raider 2 (1997).

My first fur and snow ever, it was extremely fun to create! The snow is all procedural and applied on top of other materials.

This time I took inspo from an illustration by a very talented artist that goes by the name of SarahChristinaArt (ig) aka Forty-Fathoms (DeviantArt). She gave me permission to recreate her work and I felt very lucky and grateful for that. So all the credits for the composition and Lara’s design and everything else go to her.

Some Blender 5.0 screenshots as always. This time I really pushed the color correction node in the compositor. The monastery was really fun to build, I went with a semi-modular approach.

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You should open a Youtube channel and post some of it on it. Maybe some time lapses. People would love it.

I started around the same time as you, with the same course, but I’m nowhere the same level as you.

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I’ve just seen your space shuttle model and that’s very far from what I can even imagine to model! And you can even use Substance Painter, I really have never touched that yet, unfortunately. Thanks to your thread i’ve just discovered the Ucupaint addon though!

And thank you a lot for the support, it really means a lot!

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Thanks. There’s a lot of things I didn’t touch yet. I wanna make character (my final goal is doing a short movie, something like a 10 minute movie), but I haven’t tried sculpting, retopology and the kind of things you would need to create characters yet.

Substance Painter I’m gonna learn soon (my vacation will start near Christmas). I’m actually remaking one of my first models to see how far I’ve come.

I wish GameDev had a Substance Painter course. I’ve got two other course from Udemy, but the GameDevs one are so much more professional and easy to listen too.

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Yesterday the official Tomb Raider account teased with a silohuette of the new Lara Croft announcing a new Tomb Raider game reveal in 2 days.

I wanted to give the pose a try but had to act fast, so I did this in about 4 hrs. Not the best, it has some flaws and details i honestly don’t like. But I needed to test how fast I could go, so posting it anyway.

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Your best work so far. This is better than the official art for the games.

Do you have some background in art or design?

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Wow that’s very very very flattering, thank you so much :pleading_face:

I really appreciate you taking the time be so supportive :pleading_face::heart:

I think it’s just the love for the character driving me, i literally grew up with her and she’s my childhood hero. I’m actually a cloud data developer and started a little bit of coding thanks to the Tomb Raider Level Editor back in 2000s. No art studies unfortunately. I really own this character a lot!

Today I reworked some materials and here a new test render!

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