Where are you from? What's your experience?

Hi everyone
I’m Lorena Cáceres, form Spain. I’m 16 and studying 2nd grade of bachillerato (the last year of highschool).
I’m looking forward learning a lot about maths and videogames because next year I want to study a Engineering Informatics + mathemathics grade.
Thanks.

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Hey!

I ended up working in an elementary school and as I was shooting the breeze with another teacher, we were talking about basic algebra and how, for math, this country’s kids are more or less one year ahead of my home country, as they start with basic “x = 5, what’s x + 8?” type of stuff in 6th grade instead of waiting for junior high. As I was writing stuff on some free paper I just dropped a ‘y’ somewhere in there on both sides of the equal sign, and then we both paused… it took us like ten full minutes to first remember that you can’t “solve” most of these and can only “simplify” them, and then to get our old mushy brains to remember how to actually do it, swapping things from both sides of the equation without messing up and all that. So basically it’s been over 15 years, I’m completely out of practice and forgot everything past 8th grade or so.

And the thing is, I’ve made a few short-lived attempts at basic games and I know how powerful math can be, especially in a computer program where you have access to loops and stuff and can solve things in so many ways.

For example, the smooth jumping arc of a 2d platformer guy: I know there’s a thing you can do with a sine curve or something, but instead I remembered my old physics class and came up with an “acceleration” value that affects a “speed value” each tick that in turn gets applied to the guy’s real position. Now you just give him a sudden negative Y speed change, like ‘-10’, and the jump takes care of itself as the “acceleration” value of gravity slowly eats away at this sudden speed boost, eventually reversing it and turning it into a fall.

I still feel somewhat clever about that, but in the back of my mind I understand that having the knowledge of that “thing you can do with a sine curve or something” can only be beneficial, because eventually there’s going to be a problem that simple tricks either can’t solve or can solve but very wastefully.

Anyway hope you enjoyed that wall cheers!

Hi!
I’m living in the country, near Pittsburgh, PA USA. I am semi-retired and turning myself into a solo game developer. I have a B.A. in Math and was a few courses shy of a Master’s degree in Math. I have forgotten quite a bit, because it was 25, or maybe 30 oh my gosh years ago.

I love video games and am working on a turn based RPG.

Hello to everybody!

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Hello Everybody,

My name is Jeremiah, and I’m from Florida. I graduated earlier this year with a bachelors degree in Game Design, I’ve been coding and working in Unity, Unreal, and Maya for a couple years now, I’ve experimented with shader graph, surface shaders, Gaia, and CTS (Complete Terrain Shader). I’m currently job searching, but in the meantime I figured I would work on a couple personal projects and continue experimenting.

I struggle with math on a few occasions and I’m hoping that by going through this course I’ll be more confident in my coding on current/future projects and become more acquainted with some of the more complex formulas that I can adapt/implement into my projects, as well as begin working on more complex designs and systems (Economic systems, weapon/armor stats, buffs/debuffs, etc.). I look forward to what I’ll be learning in this course.

Hello Everyone,

My name is Tales, I’m from Brazil, 26 year old. I’m a Unity Developer and Game Designer, have been using unity for 5 years. Been working with VR and AR recently. My Portifolio: TalesMariano.com

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Hi Everyone.

It was really interesting reading all the histories of the fellow student’s here. We all have a interesting and varied backgrounds. In school and later Uni in Sydney Australia I did do higher level maths. As it happens I become a Uni dropout as I was doing a lot of gigs as a musician. I always did enjoy maths but ended up playing and studying music more seriously. I guess the world needs music as much as maths.

I remember enjoying calculus most of all, though I don’t even remember what the funny signs mean now. So now I’m swingin back into some maths. Let the good times roll.

I’m Hernando, I have a Computer Science degree and have worked on the industry for 10 years, currently on the US. I am starting this course because I want to learn about game development as a hobby.

Dan from Pennsylvania, USA. Actually graduated from Penn State University with a degree in Mathematics and Computer Science in 1997. Been a professional software develop for over 20 years but game dev has always been a hobby. I love your game dev courses so wanted to back this course. And I still want to go through it as it’s been some time since I graduated and also no matter what you think you know you can always learn something knew or forgotten.

Hello everyone! My name is Jonathan and I am an Air Force Veteran. I took a few years of college going for a Bachelor’s of Science degree for Computer Science from Southeastern Louisiana University, but because I had used two years worth of my Montgomery GI Bill for classes I had taken at a community college in Georgia before my family and I moved to Louisiana, I wound up running out of my MGIB before I could graduate and had to drop out in order to support my family (when I transferred to SLU, I found out that many of my earned credits didn’t transfer because SLU didn’t have a comparable course on which they could give credit for).

I saw these courses on sale via Humble Bundle and was able to easily convince my wife into letting me spend the money to buy them. I’ve been out of college now for a few years, so this course will definitely help me brush up on my math skills that have atrophied.

Hi! I’m Plinio, I live in Brazil and I am a Mechanical Engineer. My experience with game development is very limited, but I am willing to make it my hobby somehow as it will give me motivation to improve my programming skills. I am currently trying to follow the videos of Casey Muratori on Youtube, where he makes a video game from scratch in C, called Handmade Hero. Very good stuff!

I also saw the courses on Humble Bundle, but didn’t have the same courtesy of convincing my wife as the fellow above me… I simply bought it. :joy::rofl:

Hello! My name is Paul and I’m from Poland. I have experienced some academic-level Math during studies but also had very little opportunity to use it in practice, especially in Computer Science. That’s why I feel the need to revise it before I start learning about gamedev.

Hey, Rick here.

I have taken many of Ben’s courses over the years and they have helped me tremendously in my pursuit of becoming a proper game developer. With the help of his courses, I got Unity certified and have been able to really learn how to make my way around Game Dev as a whole.

I backed this course because I believed in the essence of the material, so here I am.

Hello. My name is Andrei, I’m from Romania and my experience with math is… well… let’s just say that I didn’t really like it back when I was in high school (the teacher was… not that interested in teaching us) and then in college I started with some minuses and that made everything pretty hard to understand going on. Over all I think I have a decent understanding of mathematics, but I realized that I must learn way more to make the things that I want / have to do as a game programmer.

Hello! I’m Emrys from Florida, USA.

I’m currently in university and studying Computer Science with a concentration in Cyber Gaming and Simulation.

My most advanced knowledge in math comes from AP Calculus AB, which I dropped halfway through. I’m taking Calc 1 next semester, however, so if this goes over some of the more advanced topics that would be great.

Howdy, I’m Connor from Texas, and I have basically no experience with code or game development. I have been all over computers from a very young age and want to expand my knowledge and prowess in this field, with the hopes of furthering career opportunities along with giving myself a productive outlet of time behind the PC. Always have loved math and really interested in seeing how involved math truly is with the games I love

Hey everybody,

Benny from Belgium. Studied IT college which included Math. But it has been too long and wanted a good refresher course tied to a field that interests me (Game Dev).

Greetings,
Benny

Hi all,

I’m Charlie, I’m a UI Programmer at a games studio but trying to work my way into a gameplay role so looking to expand my maths knowledge. My highest level maths is only High School so having this course help me out is great

Cheers,
Charlie

Hey Everyone,

I’m a very small-time indie game dev (only a few titles published) from Ireland. Didn’t really focus on maths in secondary school, only got into programming later in life, now I need to establish a firm foundation in the dark arts!

Looking forward to making the most of this. =)

–Rev

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Hello, I’m Mike from Wisconsin in the US. I work primarily in video production as a motion designer and editor, but started doing some game dev stuff as a hobby way back with Ben’s first Unity course on Udemy.

I was never much for math in school–I chose my BFA major partly because I didn’t need to take anything beyond College Algebra. And I only passed that with a C because (I’m convinced) the instructor didn’t want to see me back again. Now as a professional artist and animator I’m finding that brushing up would make my life a lot easier.

Hi all, I’m Daniel, I am from Australia.
I completed a bachelors in computer science with a major in games tech (but the major was kinda poorly constructed).
My current job is being a maritime simulation programmer. Currently going through some courses to refresh and further solidify knowledge.

I love maths, but over the years the whole case of use it or lose it has set in for some of the more complex maths. Such as vector, planar, binary, etc. Part of my motivation is to be able to understand hydrodynamic physics calculations and to properly understand ship manoeuvring physics formulas so I can take over as a lead programmer.

:slight_smile:

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