What VR device(s) do you own?

We would love to know what the true reality devices you own. **Note you must click photo now once you have selected your device(s).

  • HTC Vive
  • Oculus Rift
  • PlayStation VR
  • Gear VR
  • Google Cardboard

0 voters

I own a HTC Vive and a PlayStation VR…

… but then I woke up the next morning ;_;

3 Likes

@GamedevCala
hahaha that must have been a good dream at the very least :slight_smile:
well lets hope it becomes reality :smiley:

I own an OSVR 1.4, I do not own a cardboard capable phone or any of the other headsets.

If you could add that to the voting options, I’d click it.

1 Like

I can’t add options once open, will know better next time. Thanks!

I got the developer edition of the Microsoft Hololens a couple of weeks ago. I’ll probably get the Gear VR.

2 Likes

Oculus Rift DK2, also can I use this in the whole course for the VR or do i have to purchase a Google CB

I would get a Cardboard anyway, so easy to show your friends your creations.

You can use just a Rift but it will require extra work in the first couple of sections.

I have a VR box as its a bit more sturdy than the cardboard but i will be getting a cardboard as well.
Using a tiny iphone 5s but best i have right now

Edit Now using a Samsung Galaxy 4S as forgot iphone is mac only :blush:

I have quite a few now =)

  • Oculus DK2
  • Oculus CV1
  • HTC Vive
  • 2 different cardboard kits
  • HoloLens (Not really VR, but it’s in the collection)

Just got the Vive about 4 days ago and love it.

Wow, which is your favorite?

I wasn’t paying attention and went onto Oculus’ webpage to buy the DK2 as I just upgraded to a GTX 980, but it was no longer being sold because the release was coming :disappointed:

I thought 600 was a lot (of course I just bout a Mesa Boogie Mark Five 25 lol)

Right now, @ben, it’s a toss-up between the Vive and the HoloLens. The field of view on the HoloLens isn’t great, but the ability to sense your environment and programmatically recognize the actions of the person wearing it is pretty amazing.

The Vive feels like the most polished of the experiences, though. The way the Vive integrates with Steam is great, and the room scale is really fun. Getting tangled in the cord can be a little annoying, but you get used to it pretty quickly.

1 Like

Also, the Vive has TiltBrush. I can get lost for hours in there.
My first TiltBrush creation

The Vive is great if you do an amazing walk-around experience that uses the light towers. I think the Rift with the Leap Motion controller is pretty good, too.

The problem with both of them is that you need a top-of-the-line video card, and a good computer. I think that’s a steep barrier to entry if you don’t already own a serious gamer- or developer-caliber computer. I’m not sure if the new mid-priced Nvidia cards will handle it well. I know a 960 for an Oculus Rift game was a disappointing experience.

So something phone-based like Gear VR may win this market.

And I just tried HoloLens last week. Yes. Wow. I’m also looking forward to seeing what Magic Leap and other companies are developing for augmented reality.

I have the HTC vive, a rift and the gear VR. for me nothing currently beats using the HTC vive, I am working on a zelda like game atm.

@EgoAnt Wow, you have quite the collection! I was also a little disappointed with the field of view of the Hololens, but very impressed with how amazing the holograms are. I hope they increase the FOV for the consumer version. Are you going to do any development for the Hololens? I’d love to see what you’re working on.

Sam told me i don’t need it but if you recommend me one, i will surely try it

I had and sold an original DK1, currently have a Cardboard (soon to upgrade to a 3d printed one) and getting a GearVR as soon as the missus looks the other way.

Note: unless you have a devkit (which I’m told is pretty rare for non-Sony partners) no one can have a PlayStation VR until October.

I’m noticing a lot of people talking about HoloLens- I also had a chance to try it and was very impressed. @ben, have you considered adding AR content to the VR course, or are you maybe considering making a separate AR course?

Privacy & Terms