I am planning on making a modular low poly game.
I am going to create the models in Blender (Environment, Characters and Character Rigging) and then build the actual game using Unreal Engine 5.
What is the standard workflow supposed to be for indie gamedev? What’s the best practice for indie game developers:
Do I create the whole level and it’s characters (with lighting) in Blender and just drop it into Unreal Engine, after which I create the gameplay code with blueprints?
Or is the best way to create small assets in Blender and then build the whole environment with lighting in Blender?