Here are some animations I made over the past week:
The ones that start and end in the idle pose I plan to export to Unreal
I took the recent character animation course but I see it mostly covered Unity for the export part
From what I understand, you could run into many issues if you do not export right from Blender, so I just wanted to best prepare myself when the time comes to start developing my dream game in UE
Animations may look a bit rough but I plan to refine them in Unreal, or at least see what can be done with them. If there’s anything about these animations or this particular character that could be improved upon I’m all ears! I’m always looking to improve.
I learned so much from gamedev.tv, I really really appreciate the work the team does. Knowledge is power!