There are actually a number of topics here about this import process. I don’t know much about UE, but I did bookmark a few things here and there as this is a fairly common question in the Blender forum:
I am planning on making a modular low poly game.
I am going to create the models in Blender (Environment, Characters and Character Rigging) and then build the actual game using Unreal Engine 5.
What is the standard workflow supposed to be for indie gamedev? What’s the best practice for indie game developers:
Do I create the whole level and it’s characters (with lighting) in Blender and just drop it into Unreal Engine, after which I create the gameplay code with blueprints?
Or is the best way…
Hey there,
Im almost done with the Course “Blender Complete Animator” (https://www.gamedev.tv/courses/blender-complete-animator ). Now on one of the last lectures called “Exporting FBXs” Grant shows us how to export our Blender mesh and animations to fbx files so we can use them in game engines. In total we have 4 exports:
Character Idle And Mesh (Includes Meshes and Idle Animation)
Character Run Cycle (Only armature export)
Character Trust Animation (Only armature export)
Character Double Swe…
Good luck =)
Oh, and if you haven’t already, check this out regarding animations. Very helpful!
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