As I see it, it’s pretty awesome functionality because it writes directly to the Unity GUI. But why do we use it? Is it the best way to code items for later use?
That’s not what ScriptableObjects do.
They’re typically used as data containers that falls somewhere between a Class and a GameObject.
That’s not what I am seeing in the videos. There are new windows being created?
Do you mean new nodes on in the Dialogue Editor? This is because the custom editor displays the DialogueNodes.
Scriptable Objects are data containers that are stored as Assets. They let us separate data from GameObjects.
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