Updating the cube alone on the client just means the cube moves alone on the client. Explaining this phenomenon? We have it set so it only updates on the client, since the server is authoritative it doesn’t move there because it won’t accept what the client is telling it.
Now what is fascinating is when I had no wrapper of hasAuthority() I did not get an error, and even more interesting is when you have the server player jump on the cube that isn’t moving for them they appear to stay with/on it on the client side