At First as I challenge myself to make audio works in my game without following the instruction, when I check the answer, I found that we should use Audio Play Audio Stop, but I realize it is much more complex than simply using Enable true/false, I am new to Unity, So I want to know if my practice is bad
Bad not really, its just something completely different.
One plays and stops audio, other turns player on and off,
but sure for a single audio clip it both works.
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Hi @_key_8,
Welcome to our community!
In many cases, there are multiple ways to make something work in Unity, and Rick cannot show all of them. If your code works, it’s a solution by definition. If you don’t encounter any issues, don’t worry about potential problems because we are game developers, not clairvoyants.
See also:
- Forum User Guides : How to mark a topic as solved
Thanks for the answer!
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