I learned the importance of properly accomodating for Unity’s left handed system when exporting models from 3D packages that use right handed systems.
I use blender for modeling (learned through ben and mike’s course, yay!) and it uses a right handed system where Z is the vertical axis as opposed to Y, so you have to make sure you give your object the correct orientation before you import it.
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I use blender as well.
Good luck!
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I had begun to suspect that might be the case thanks for the confirmation.