What could you use prefab variants for?


I’m interested in knowing what variants you will introduce in your game?


Might become a source of pain, not sure I’ll use them.
For example like in this lesson (36), I create the variant for the Player, remove the PlayerController component from the base Character prefab, and add it to the Player variant.
So far so good. But then since the PlayerController was pasted at the bottom of the inspector, I decide to reorganize a bit and move the component up… and it’s not possible. Cannot move components in child, most go to parent. But the parent does not have the PlayerController component anymore :crazy_face:


It’s a small price to pay for how much time they can save.