If you watched the stream, this question was sort of asked but think it was just broke down to design or code. Here we could be a little more articulate about what each of us is looking to learn from this course.
My self, looking to learn a little more about game design in general from the top down. Sure we can all sit at a table and jot down notes in a note book about what we want out of a game. I have only read one book about game design and it was eye opening. Things a person wouldn’t normally think about come to light. The coding side of things will be cool, looking forward to seeing some patterns really driven home. Again have read the Game Programming Patterns book by Robert Nystrom. Ben mentioned this book and I would highly recommend it. It’s geared at creating your own game engine, but the main point of the book is patterns in general. There is only so much a person can read before you must start putting it into practice for it to really hit home.
So in summation I would say I am more interested in the architecture and processes.