SO, weird mathy question here: in CombatController we use damage /= 1+ defence/damage
I’m implementing a loot table, with ~ 70 armor for a full set of heavy armor. I end up getting hit by enemies (who have a base 8 damage) for less than 1 damage. I want to keep the higher armor numbers, bc It looks better than “1 armor point” but how do I convert out formula that we used into a better one?