I was originally planning to share the video of this happening, but it ended up not working out right.
So, this is a little weird but I’ll try to keep it straight.
Before I tried to use Snagit to record what was happening:
If I had “Rocket ship” (my ship) selected in the hierarchy and then Played the game, the rotation speed was reasonable in game. It was easy to maneuver and control, etc.
If I had anything else highlighted in the hierarchy and then Played the game, the rotation speed was probably 3x faster than it had been previously.
I originally (a few lessons back) had added some lines of code to my script to use Time.deltaTime for rotation, but it slowed my rotation speed down to a crawl. I tried to use AddTorque and apply forces that way, but eventually I couldn’t get it to work right because of my inexperience and decided to just follow more closely to the lesson until Time.deltaTime gets brought up again.
So I thought I’d share this weird bug here, started up Snagit, went to record the game with “Rocket Ship” selected, and I cannot get it to play like it did previously. I tried selecting different items in the hierarchy, and now no matter what the rotation speed is pretty high. I guess at least now the game will be consistent, so I don’t really need to worry too much.
But has anyone else seen something like this or know what caused it? Not a big deal at this point, but I don’t want it hurting me down the line either.
Thank you! And sorry for the length of this post, lol.