Weird Behaviour

I noticed that the ThirdPersonCharacter’s position (on the server) is not replicated to the client when it is standing on the moving platform. When the server jumps, the character’s position is briefly replicated to the client (teleporting the player) before returning to its original position.

My best guess is that this has something to do with the physics engine parenting the character to the box when it’s standing on top, therefore not updating the player’s position on the client.

Does anyone know what exactly is happening?

This question was answered in the next video. oops.

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