So I have the targeting animation updated and mapped. It looks great for all normal directions and the forward diagonal directions. However, the blend of a strafe and walking backwards does weird stutter steps. I’ve made sure to reverse the run for -Y(and you can really tell a difference when you DON’T do this). My values seem right:
I’ve played around with them and made sure to loop/remove the physical movement from the animations. Any ideas?
Update: I messed with the Cycle offset for the backwards run… It helps a LITTLE bit but still looks like sliding across ice at best. It is so odd because the backwards run hack looks great for JUST backwards.