Progress update. Spent a bit more time on it this time. A few things to note:
- as I’m having my own plane made and unwrapped in Blender - I had to adjust tilling (it seems that probuilder unwraps each face separately by default?)
- ASE provides quite a few more noise options
- Unreal also has a few more options, but paramters are set inside the node (there’s just one node):
ie. I think it’s less felxible due to this. Not a huge deal as one can basically generate textures with any noise, but still having some of those parameters accessible via pins would be nice.
Here is a video showing how it performs and how graphs look in Shader Graph, Amplify Shader Editor and Unreal Engine Material Editor: