If you’ve created something cool, please do share a video or screenshot or link with us…
Here’s my end ‘spiced up’ prototype game …
Bullet time / slow mo can be switched off from the menu
It’s ended up with two controls currently
One I find harder than the other and was there for a more actiony play but not sure it works any better (and seems to slide occasionally)
Not sure the later levels are playable - may need to speed up the player too
Feedback welcome
emphasized textRick
Can I suggest you put Quest names in the title so it is clearer in the long list which quest the topic is about?
Cheers
Great job!. I did find the bullet-time a bit chuggy for me, I don’t know if that’s a Web GL issue or if its because I have about a million browser tabs open. But I really enjoyed it and I liked that you put in that you can turn it off (although that isn’t clear from the UI, I thought it would make the game go in slow-mo if I chose that option). I like the zoom in on bullet time too, I totally spaced on that one, I had no ideas how to represent the bullet time, other than the obvious.
I do love popping those balloons
Here is what i made, nothing special took about 3 days, and gave me asome headaches but got in a stage whre i am somewhat satisfied , tell me what you think
Cool - different levels - different blocks nice.
I dig it!
I like the speed boost, thats a nice touch.
Cool idea having the text pop up to say when you’ve hit a block. Always nice when there’s feedback like that for the player.
@Franta_oo2 this was a great effort as it has so many nice features and moments.
I like the castle, the bouncing text and the power ups and power downs.
Great Work
Kurt
Hi,
Happy to share my result for the Wack a mole quest.
One level with some features.
The link of the game :
WACK-A-MOLE QUEST.
Hope you enjoy it.
Cool. That as quite mad (in a good way) - certainly didnt know what was going on in the first run through but understood more subsequently. Lots of nice little features.
That looks and plays really well. I especially love the sound effects and the on screen prompts.
Kurt
heh Mad indeed but great work expanding on the quest and adding in your own takes and complexities
This was great! Lots going on to keep the player busy. I’m more used to WASD controls to this was a little hard for me to pick up but still enjoyed it.
Thanks! I Moved my post to the other thread!!!
v2.0 : new High Score Tables plus a few UI tweaks
@EddieRocks looks and plays fab with the simple controls.
One minor point of feedback, its not obvious to click the 1 to start at first!
Kurt
Nice! Are you updating Time.fixedDeltaTime during bullet time? I think that should smooth things out if you do. Check out the Brackeys bullet time tutorial for why.