Virtual Camera issue

Hi all!

I have set the Cinemachine Brian in the Main Camera. I created a Virtual Camera. I changed the Body to Framing Transposer and when I changed the Follow to my player it looked like this:

But if I choose any object inside it in the Follow option it works fine

Is this working as intended?

Hi lucasinbo,

Have you already checked the Player game object and its children? Maybe the ‘body’ has got a huge offset to the root game object (‘Player’). That would explain why the camera does not see what you defined to be the player (= the mesh).


See also:

1 Like

Hi Nina! Thanks. The game object had a different position than the game objects that were in it. Now it is working properly.

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