using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
bool userinputactive;
KeyCode keycode;
// Start is called before the first frame update
void Start()
{
int max = 1000;
int min = 1;
userinputactive = false;
Debug.Log("Welcome to Louis Number Wizard");
Debug.Log("I want you to think of a number...");
Debug.Log("No higher than " + max);
Debug.Log("No lower than " + min);
Debug.Log("Tell me if your number is higher or lower than 500");
Debug.Log("Up Arrow = Higher, Down Arrow = Lower, Enter = Correct");
}
// Update is called once per frame
void Update()
{
//Detect when the up arrow key is pressed down
if(!userinputactive)
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("Up Arrow key was pressed.");
keycode = KeyCode.UpArrow;
userinputactive = true;
}
if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("Down Arrow key was pressed.");
keycode = KeyCode.DownArrow;
userinputactive = true;
}
if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Enter key was pressed.");
keycode = KeyCode.Return;
userinputactive = true;
}
} else
{
if (Input.GetKeyUp(keycode))
{
userinputactive = false;
}
}
}
}
1 Like
Incredible code!