Hi,
As much as I know there are two ways of using the Input Actions Asset:
- Generate C# Class
- Add Player Input Component (and this can be used in 4 different ways: Send Messages, Broadcast Messages, Invoke Unity Events, Invoke C# Events)
Is there a particular reason why Nathan chose to create this course using the Generate C# Class method? Maybe because it is the standard way to go? Or is it more flexible? Robust?
Thanks