Hi, so my first thought about reaching the SurfaceEffector was to do it by SeralizeField. Then I could simply click the dot and select the effector I needed.
I was wondering if there is any significant difference between doing it like that and usind FindObjectOfType. Is any of those better approach, and if so, why? I felt like “finding” the object would be more complex task than just taking the reference put in the editor, but maybe I’m wrong?