In this lesson, you’re using an old version of Enemy.cpp. If you’ll recall, we moved all the “toTarget” stuff to BaseCharacter.cpp, and are only setting velocity in Enemy::tick(). You might want to update the video here (and I guess in the video where you commented out that worldPos line).
I know this is a day late and a dollar short. But thanks for pointing that out! In the grand scheme of things it doesn’t muck with code that was done prior to that point, but we understand the confusion it can cause.
In the Universe of learning this is what causes CHAOS.