Using Mouse in new Input System

Instead of writing this:

if (!Input.GetMouseButtonDown(1)) { return; }

Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition);

you could easily write:

if (!Mouse.current.rightButton.wasPressedThisFrame) { return; }

Ray ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());
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