Using Git and Asset Store Packs?

Should I add these to my .gitignore file or should these be included? Or would this be a good time to use Git LFS?

I did the Git Course on here a few weeks ago and now use it on all my projects. This is my first time using the asset store though and I’m not sure how to go about it in this instance…

I add them to the repo. If, for some reason, I was to pull your repo then I wouldn’t get it if it’s not in the repo and then stuff wouldn’t work. Sure, I could get a fresh copy from the asset store, but what if there were major changes to the asset that’s not compatible? Or what if the asset is no longer available? It’s best to just add it to the repo

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Very good points. I guess also if I was collaborating on a team we would all need access to the same assets. Or if I were simply to be working on my laptop instead for whatever reason. Appreciate the response!

Does the Unity Asset Store license allow that, even for free assets? (I’m assuming a public repo). Definitely not allowed for paid assets. The chances of getting sued are slim, but still…due diligence is a worthy plan.

I don’t know. Would depend on the license, I suppose. I own Odin Inspector and don’t use it if I am working in collaboration with other people. I also almost never use third party assets.

It appears there are 2 license types; single entity and multi entity. In both cases it will be fine to have the assets in the repo. For single entity you would just need to be able to prove that all the people working on the project have their own licenses in the event that someone asks. I mean, the Unity asset store license says you have to be 18 or older to use the store, but I am pretty sure there are plenty of people using it that are not

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