Here is my code for checking if the username is suitable as an example. Feel free to use my code if you need.
Network Player →
public bool IsSuitable(string word)
{
foreach (string badWord in ProfanityWords.profanityArray)
{
if (word.ToLower().Contains(badWord) == true)
{
Debug.Log("Profanity Detected - Username Denied");
return false;
}
}
char[] charWord = word.ToCharArray();
char[] allowedLetters = AllowedLetters.allowedChars;
foreach (char letter in charWord)
{
if (allowedLetters.Contains(letter) == false)
{
Debug.Log("Disallowed Letter Detected - Username Denied");
return false;
}
}
if (word.Contains(" ") == true)
{
Debug.Log("Whitespace Detected - Username Denied");
return false;
}
else if (word.Length < 3 || word.Length > 10)
{
Debug.Log("Incorrect Length Detected - Username Denied");
return false;
}
else { return true; }
}
[Command]
private void CmdSetDisplayName(string newDisplayName)
{
if (IsSuitable(newDisplayName) == false)
{
return;
}
SetDispName(newDisplayName);
RpcNotifyDisplayName(newDisplayName);
}
ProfanityWords.cs →
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class ProfanityWords
{
// WARNING: Contains sensitive words
public static string[] profanityArray = { !!! };
}
(for !!!, use the array from this github page - be warned, there are many sensitive words)
AllowedChars.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class AllowedLetters
{
// Allowed letters in the game under here.
public static char[] allowedChars = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '_' };
}
Please leave any feedback or ideas. Thanks for reading!