Updates and What I learned :3

This is getting funny!
With this lecture I began to try thress different types of rotation in my character:

And finally, what I learned:
-forward / back (use the z axis)
-right / left (use the X axis)
-up / down (use the Y axis)
The way it moves/rotate (from your view) depends on how you have these axis in your object.

For example I found position works in an “understandable” way but when it comes to rotation it could be a bit confusing if you don’t look a it from a right perspective.

Once again, you must to think about axis “from the object” instead of “from our view”.
If I’m not right feel free to correct me :3

I’m very excited about this course! :smiley:

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