First here is where we are (I previously forgot to link Mover and Fighter to ActionScheduler).
- AIController now also uses ActionScheduler
*Also "Requires " is hopefully a bit clearer to read
Also Here is what I did for the challenge, which is a bit less efficient since I GetComponent too often:
QUESTION: CancelCurrentAction() doesn’t work for me:The enemy keeps following me DURING investigation time instead of pausing.
I have to have to call the cancel methods from Fighter and Mover specifically to produce the desired behaviour.
My enemy does have the scheduler script and I am also using the Core namespace. Any suggestion?