Hi !
When im update speed value in vs code and safe, it doesn’t update in unity inspector
Hi Ruslan,
Welcome to our community!
When the script is attached to the inspector, the inspector controls the exposed fields. That makes sense because you don’t want the values in the Inspector to get overridden just because you changed something in your code. For example, if you have multiple enemies with different values, you want to keep those values.
Click the icon next to the (?) in the Mover component and click on “reset”.
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Yeah, im understood !) Thx !
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