When I try to compile i always get this build failed log.
---------- Creating patch ----------
Running C:\Program Files\Epic Games\UE_5.1\Engine\Build\BatchFiles\Build.bat -Target=“UnrealLearningKitEditor Win64 Development -Project=”“C:/Users/Tom/Documents/Unreal Engine 5 Projects/ObstacleAssault2/UnrealLearningKit/UnrealLearningKit.uproject”"" -LiveCoding -LiveCodingModules=“C:/Program Files/Epic Games/UE_5.1/Engine/Intermediate/LiveCodingModules.txt” -LiveCodingManifest=“C:/Program Files/Epic Games/UE_5.1/Engine/Intermediate/LiveCoding.json” -WaitMutex -LiveCodingLimit=100
Quick restart disabled when re-instancing is enabled.
Running UnrealBuildTool: dotnet “…\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” -Target=“UnrealLearningKitEditor Win64 Development -Project=”“C:/Users/Tom/Documents/Unreal Engine 5 Projects/ObstacleAssault2/UnrealLearningKit/UnrealLearningKit.uproject”"" -LiveCoding -LiveCodingModules=“C:/Program Files/Epic Games/UE_5.1/Engine/Intermediate/LiveCodingModules.txt” -LiveCodingManifest=“C:/Program Files/Epic Games/UE_5.1/Engine/Intermediate/LiveCoding.json” -WaitMutex -LiveCodingLimit=100
Log file: C:\Users\Tom\AppData\Local\UnrealBuildTool\Log.txt
Invalidating makefile for UnrealLearningKitEditor (source file removed)
Parsing headers for UnrealLearningKitEditor
Running Internal UnrealHeaderTool “C:\Users\Tom\Documents\Unreal Engine 5 Projects\ObstacleAssault2\UnrealLearningKit\UnrealLearningKit.uproject” “C:\Users\Tom\Documents\Unreal Engine 5 Projects\ObstacleAssault2\UnrealLearningKit\Intermediate\Build\Win64\UnrealLearningKitEditor\Development\UnrealLearningKitEditor.uhtmanifest” -WarningsAsErrors -installed
Total of 0 written
Reflection code generated for UnrealLearningKitEditor in 1.9053714 seconds
Building UnrealLearningKitEditor…
Using Visual Studio 2022 14.35.32215 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.35.32215) and Windows 10.0.22000.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
[Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
[Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;’ in UnrealLearningKitEditor.Target.cs.
[Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
[Upgrade]
Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
Executing up to 6 processes, one per physical core
Requested 1.5 GB free memory per action, 1.08 GB available: limiting max parallel actions to 1
Building 4 actions with 1 process…
ERROR: System.ComponentModel.Win32Exception (998): Unzul?ssiger Zugriff auf einen Speicherbereich.
at EpicGames.Core.ManagedProcessGroup.get_TotalProcessorTime() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\ManagedProcess.cs:line 165
at EpicGames.Core.ManagedProcess.get_TotalProcessorTime() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\ManagedProcess.cs:line 1207
at UnrealBuildTool.ParallelExecutor.RunAction(LinkedAction Action, ManagedProcessGroup ProcessGroup, CancellationToken CancellationToken) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Executors\ParallelExecutor.cs:line 301
at UnrealBuildTool.ParallelExecutor.ExecuteAction(Task`1 AntecedentTasks, LinkedAction Action, ManagedProcessGroup ProcessGroup, SemaphoreSlim MaxProcessSemaphore, CancellationToken CancellationToken) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Executors\ParallelExecutor.cs:line 268
[1/4] Compile UnrealLearningKit.init.gen.cpp cancelled
[2/4] Compile SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.cpp cancelled
[3/4] Compile PlatformMoving.gen.cpp cancelled
[4/4] Compile PlatformMoving.cpp cancelled
Build failed.
Could someone please tell me whats wrong im going mad.