Hello, Unreal does not load the Static Meshes of a few actors.Does anyone have an idea how to load all the Meshes correctly? Maybe without doing it by Hand(There are over 1000)?
Here’s how I came up with the problem:
I started the Project and loaded the “map1” for the first time. At the first time all went correctly. But then I tried to connect my project with GitHub and did what I can do best I messed it up. So I deleted the whole Project by mistake.I made a new one and connected it with Git again. But this time the map is kind of broken(see image).
What I had tried:
- Deleted the Content of the Project and Migrated the Assets again (like in the lesson)
- Deleted the whole Project and tried it again
- Like one but I also download the three(Linked) files new
Hope anybody can maybe give me an alternative to do it by hand. If you need more info, just ask