Hello, Unreal does not load the Static Meshes of a few actors.Does anyone have an idea how to load all the Meshes correctly? Maybe without doing it by Hand(There are over 1000)?
Here’s how I came up with the problem:
I started the Project and loaded the “map1” for the first time. At the first time all went correctly. But then I tried to connect my project with GitHub and did what I can do best I messed it up. So I deleted the whole Project by mistake.I made a new one and connected it with Git again. But this time the map is kind of broken(see image).
What I had tried:
Deleted the Content of the Project and Migrated the Assets again (like in the lesson)
Deleted the whole Project and tried it again
Like one but I also download the three(Linked) files new
Hope anybody can maybe give me an alternative to do it by hand. If you need more info, just ask
Yes it is the original. And I get the mistake even in the asset pack project. Even after a complete new download. So far it only worked the first time. Could it be a problem that I select all three files to extract at the same time? At least sometimes, because I did it like that even by the Project where the map loaded correctly. EDIT: I recently opened the asset pack project on UE4 version 4.25.4 instead of 4.26.2, but I had the same problem.
Yes, one folder and all assets are technically there. I looked in the non extracted files and they have the same content.Those whole problem is so confusing. Nothing that normally fixes problems help. Even reloading the entire engine and folders new did nothing.
I right click in the asset folder on the .uproject and choose open. Could it be any help if I made a video of what i do to open the project? So you maybe spot a problem? And another question is there an option to reload all shader compilations in Unreal? Because the first time I opened the map it worked.
How you open it doesn’t matter, I was suggesting you might be opening the migrated to project (“SimpleShooter”) instead of the project to migrate from (“ShooterAssetPack”).
Could be worth trying.
That should have happened if you have deleted the project and started fresh.