Unreal 5.1 Using Enhanced Movement

I am going to attempt to continue through this corse with the new enhanced movement system. I do not know at this point if I am going to run into any issues when it comes to setting up the vehincle, but for now I have forward and backward working. Which works off input actions instead of trying to use tick. I read up some of the documentation to making an actual vehincle but I think that is beyond this corse for now at least. I have also gone through and added all the components via c++ and for now leaving them as EditAnywhere. I just wanted the extra refresher and to see how far I can push myself when doing this. I think everything is really starting to click and connect for me at this point. I still am struggling with vector maths at this point so we shall see.

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