Unity Netcode 2D animation

Hi,

In my topdown Unity netcode game I intend to use 2d characters with animations for walk, run, attack die etc. These are clearly quite different to the simple tank animations we are using. Could you advise me how to ensure these 2d animations when played are reflected across the network?

Hi there,
You will want to use the NetworkAnimator component to sync animations across the network.

Hope that helps!

Thanks

That helps. I was confused by YouTube vids which were apparently using a previous version of Unity networking.

Matt

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