I have just completed the GameOver lecture in this course and wanted to check if the issue I noticed is a bug that gets fixed later, a bi-product of the current point in the course or a geniune bug.
The issue is if you close the “built” game and then reopen it and try to connect to the host it immediatley says the host has one and disconnects you.
After this point even if you stop and restart and reload with either being the host this happens until you rebuild and use that initial instance of the build.
This got me thinking as to whether it was dependant on the editior to work so I ran 2 then 3 instances of the “built” game without the editor and they can’t connect to each other.
Is this normal becuase of the way Local host works or an actual issue that could prevent a final build palying the way it is intended to??