I finally finished building the gameplay portion of the game and now I should tell the player why they are doing the thing. I have few ideas how to get to it, but maybe there is some generic way I should be doing if for best results? No harm in asking, I guess.
Main part of my game is played on two canvases with two cameras, which player switch between at will (it is done by disabling and enabling proper cameras and canvases). Story will be told by various pieces of text which will be displayed depending on time and players choices.
The solution I’m considering right now is adding two disabled panels on each canvas with text element which would be triggered by a script (enabled if their canvas is enabled and displaying text according to bools and time), so they will show and display proper text element.
Is my idea any good? Or is there something that I should do and was done million times before? I didn’t find anything in google search, but maybe I was asking the wrong question;).
