Under the new versions of Unity and mirror, I had to move the
“player = NetworkClient.connection.identity.GetComponent();”
to the clear selection area. This was the only way to get it to play.
Under the new versions of Unity and mirror, I had to move the
“player = NetworkClient.connection.identity.GetComponent();”
to the clear selection area. This was the only way to get it to play.
It did really work! Thank you so much. I wonder, maybe because the ClearSelectionArea() has no real access to Awake or Start methods, that is a bit strange to me, but the main thing is that it does work!
If anyone has better explanation why this happens would be a great treat for us … Thank you