Hi all, I’ve seen in other videos the use of inheritance it seems like a good spot to use it here,
the UnitSpawner, UnitBase have shared attributes and methods such as:
ServerHandleDie, ServerOnSpawned, ServerOnDesppawned, and maybe we can add
UnityEvenNetworkConnection onSelected and onDeselected to play sounds/visual of selecting for the player.
Health bars also seem genertic enough to be placed into the Unit anyways inheritence looks like it will reduce code here